Leonardo Squarizzi

Literama

Adventure · Puzzle · Educational · Multiplayer · 2D

Literama is a gamified reading platform designed to encourage reading habits, especially among young people, through games and online interactions.

Project Snapshot

  • Developer: Tindin Educação
  • Engine: Phaser
  • Time on project: 4 months
  • Partners: Editora Melhoramentos

My role & contributions

Lead Game Designer · Tech Design · Level Designer

  • Led game design delivery (documentation, planning, and team coordination)
  • Tech design alignment (feasibility, adapting mechanics to Phaser/platform constraints)
  • Designed all four adventures (level structure, pacing, progression)
  • Guided UI/UX adaptation for the remaster (flows, readability, interaction beats)
  • Cataloged and remastered 150+ assets for reuse in the new build
Project Highlights

Full remake on our platform

Lead Game Design · Level Design · Progression · UX

🟥 The problem

Original game discontinued due to an outdated engine, requiring a full rebuild while preserving story content of all adventures.

🟨 What I did

Mapped the entire legacy game: asset inventory, feature parity, what could be reused vs rebuilt, and a production plan aligned to existing platform tools.

🟩 Impact

Enabled a faster rebuild by focusing dev effort on what mattered, reducing rework and keeping scope controlled for a 4-month delivery.

Metaverse city redesign 1Metaverse city redesign 2Metaverse city redesign 3Metaverse city redesign 4
Origami Island overview

Adapting challenges and gameflow

Game Design · Level design · Quest design

🟥 The problem

Some legacy challenges were not compatible with the platform and there wasn’t time to develop new systems from scratch.

🟨 What I did

Redesigned interactions without changing the story:

  • Designed new mini games
  • Inserted new checkpoints
  • NPC interaction positions
  • Add more gameplay in-between dialogues

🟩 Impact [Based on players feedback]

  • More stable progression
  • Less reading fatigue
  • Improved player immersion
Other Design Contributions

Lead Game Design

  • Direction and planning of all adventures
  • Cross-team communication (Design, Dev, QA)
  • Game loop, pacing, and overall balance

GDDs & Documentation

  • Structured GDDs per map and rework scope
  • Mapping original content
  • Documentation to support team

Iterations & QA

  • Rapid testing, narrative adjustments, and flow fixes
  • Close collaboration with QA team
  • Game stability and polishment