Leonardo Squarizzi

Game Projects

Game projects I contributed to across different roles, platforms, and genres.

Tindin Metaverse

Game Designer / Level Designer

  • Designed core systems and game balance
  • Quest and reward design
  • City layout and district level design
2D MultiplayerSimulatorMobilePC

Investors Game

Lead Game Designer / Level Designer

  • Gameplay and economy design
  • Quest and item system design
  • Level design and city interaction flow
2D MultiplayerManagerMobilePC

Literama

Lead Game Designer

  • Lead game design and team coordination
  • Level design and quest sequence
  • Gameflow adaptation and UX guidance
2D MultiplayerAdventureMobilePC

Save the Boat

Solo Developer

  • Solo game design and development
  • Gameplay systems and enemy AI
  • Boss fight mechanics design
2DArcadeUnityMobile

Orbit Ball

Solo Developer

  • Casual game design case study
  • One-handed and accessible gameplay
  • Challenge and difficulty tuning
2DCasualUnityMobile

Rivals Showdown

Game Developer

  • Core game design and mechanics
  • AI behavior and decision systems
  • Player formations and route logic
3DSportsUnityMobile

Everything Ends in Pizza

Game Developer

  • Minigame mechanics design and balance
  • Gameplay programming in Unity
  • Asset management and documentation
2DRunnerUnityMobile