Leonardo Squarizzi

Everything Ends in Pizza

Infinity Runner · Arcade · Casual · 2D · Mobile

For teenagers who love games and pizza, Everything Ends in Pizza is a mobile game that transforms the cycle of a pizzeria in fantasy.

Project Snapshot

  • Developer: AGL Dev Team
  • Engine: Unity
  • Time on project: 4 months

My role & contributions

Game Designer · Tech Design · Game Developer

  • Designed mechanics for all minigames
  • Implemented gameplay systems in Unity
  • Balanced difficulty and score progression
  • Managed game assets and integration
  • Contributed to documentation and task tracking
Project Highlights
Highlights 1Highlights 2Highlights 3

Multi Minigame Systems Design

Game Designer · Systems Designer · Unity Developer

🟥 The problem

The game required multiple minigames with different mechanics while maintaining coherence and progression balance.

🟨 What I did

  • Designed unique mechanics for ingredient sorting, assembling, baking and slicing
  • Structured each minigame around simple input loops
  • Balanced difficulty progression across different skill types
  • Ensured mechanical clarity despite rapid gameplay pacing

🟩 Result

  • Delivered variety without mechanical inconsistency
  • Increased replayability and leaderboards
  • Created modular systems that could be expanded with new minigames

Endless Runner Core Loop

Gameplay Designer · Balancing · Unity Developer

🟥 The problem

The main mode needed to sustain engagement through a simple but scalable loop.

🟨 What I did

  • Designed obstacle and opponent patterns
  • Tuned pacing and difficulty ramp
  • Integrated global leaderboard competition
  • Balanced risk vs reward in scoring opportunities

🟩 Result

  • Created a competitive score loop
  • Encouraged replay through leaderboard progression
  • Established a clear contrast between arcade mode and minigames
Runner Pizza
Other Highlights

Gameplay Balancing & Curve

  • Balanced pacing across runner and minigames
  • Tuned scoring systems for competition
  • Adjusted challenge to teenage audience profile

Asset & Production Management

  • Managed asset pipeline and integration
  • Organized production flow using Trello
  • Maintained visual consistency with Photoshop adjustments

Documentation & Team Coordination

  • Contributed to GDD updates
  • Recorded mechanic decisions
  • Maintained structured task tracking