Everything Ends in Pizza
Infinity Runner · Arcade · Casual · 2D · Mobile
For teenagers who love games and pizza, Everything Ends in Pizza is a mobile game that transforms the cycle of a pizzeria in fantasy.
Project Snapshot
- Developer: AGL Dev Team
- Engine: Unity
- Time on project: 4 months
My role & contributions
Game Designer · Tech Design · Game Developer
- Designed mechanics for all minigames
- Implemented gameplay systems in Unity
- Balanced difficulty and score progression
- Managed game assets and integration
- Contributed to documentation and task tracking
Project Highlights


Multi Minigame Systems Design
Game Designer · Systems Designer · Unity Developer
🟥 The problem
The game required multiple minigames with different mechanics while maintaining coherence and progression balance.
🟨 What I did
- Designed unique mechanics for ingredient sorting, assembling, baking and slicing
- Structured each minigame around simple input loops
- Balanced difficulty progression across different skill types
- Ensured mechanical clarity despite rapid gameplay pacing
🟩 Result
- Delivered variety without mechanical inconsistency
- Increased replayability and leaderboards
- Created modular systems that could be expanded with new minigames
Endless Runner Core Loop
Gameplay Designer · Balancing · Unity Developer
🟥 The problem
The main mode needed to sustain engagement through a simple but scalable loop.
🟨 What I did
- Designed obstacle and opponent patterns
- Tuned pacing and difficulty ramp
- Integrated global leaderboard competition
- Balanced risk vs reward in scoring opportunities
🟩 Result
- Created a competitive score loop
- Encouraged replay through leaderboard progression
- Established a clear contrast between arcade mode and minigames
Other Highlights
Gameplay Balancing & Curve
- Balanced pacing across runner and minigames
- Tuned scoring systems for competition
- Adjusted challenge to teenage audience profile
Asset & Production Management
- Managed asset pipeline and integration
- Organized production flow using Trello
- Maintained visual consistency with Photoshop adjustments
Documentation & Team Coordination
- Contributed to GDD updates
- Recorded mechanic decisions
- Maintained structured task tracking